About

My journey began at UW-Stout, where I graduated magna cum laude with my BFA in Game Design and Development. It was there that I discovered my love of working on a team, being able to collaborate and bring a project to life to share with others is truly something special.

I want to create work that moves, connects, and innovates. It is my belief that the element of discovery is at the heart of that, when someone uncovers something new, it can cause exciting realizations.

-Jillian Nerat

Art, Writing, and Developing Visual Stories

Past Projects

During my time working on To A Flame I developed my skills in game writing, concepting, and project management. As a smaller indie team, we all had to be flexible with the roles we played. I found this enjoyable since it allowed me to explore my creative skills in lots of different ways. I discovered a love of organizing information visually through creating idea boards, scheduling, and the scrum method that we were introduced to back in college.

To A Flame

To A Flame

by

Hidden Strings Studio

Play as our heroic moth who packs a huge punch with his flaming hammer. To A Flame is an arcade game of robotic destruction!  Blow up sci-fi cars, avoid lasers, and maintain your flame in this rogue-lite adventure. 

Ripple and Frawg: The Seasonal Song

I had the pleasure of working on this game as both the narrative designer and 2D artist. I'm incredibly proud of what my team achieved within the time we had. Our efforts were recognized with the Stout Game Expo award for Best Prototype and Process in 2023, followed by Best Gameplay in 2024. We were also honored with the 2024 Digital Excellence in Audio Award from the Boston Festival of Indie Games.